A Bestiary that fills as you meet them
Every monster you cross writes its own page: where it lives, how it fights, what it drops.

Virtue Sekai is an anime MMORPG of angels, demons and the Fallen — one walled town, one wide vale, and a world that keeps living while you are away.
A full 3D character creator: body, face, hair, ears and a starter outfit, on a lit stage with a turntable — and your portrait is rendered from the very hero you made.

Your first ten levels are lived as an Adventurer. Then the Cathedral of the Halo opens its Font: choose your calling among nine, and the soul you have been carrying finally shows its powers.


Every level is a point and every point a star: your calling's own constellation at 10, a Second Calling at 40 that forges a hybrid of two, a side job at 70 — and stars enough to keep spending to 99.
Step into a wolf's gaze and the battle starts right there, in the open world, under a dome anyone can watch. Strike first or eat the ambush — and learn what each creature is weak to, resists, shrugs off, or drinks.

The Ancient Rotwood in its grove and the Marsh Hydra in its shallows. No lobby and no cap: while a boss lives, anyone may walk in and swing, and the reward remembers what each of you did.



Raise a Group of up to four for the road ahead, or found an Adventurer Party at the guild: ranks and renown, perks that grow with it, letters and a message of the day, and a storeroom the whole Adventurer Party shares.

Hunts, gathers, deliveries and calls on the bosses, taken at the guild's board and turned in at its counter — each one gold, experience and guild rank, from F all the way to S.

Gather on the road — ore from the cliffs, flowers from the verges, timber from the forest, fish from the dark pools — then work it where the tools are: the forge, the alembic bench, the carpenters' bench and the cooking fire.
Nineteen shops with keepers and real stock, a hundred and twenty-two homes with residents in them, the cathedral, the guild and the Halo & Hearth — and every single door walks in.





Dawn to starlight, sun to thunder: the world keeps its own clock and its own weather, and the mix keeps its own music — five sliders, if you would rather conduct it yourself. Plays beautifully on a gamepad, too.



Seven waystones stand across the vale. Touch one and it is yours forever; pay a small fare and it carries you between the stones you know — and home is always free.

Every monster you cross writes its own page: where it lives, how it fights, what it drops.
Eighty slots behind Edrick's ear in Ashenvale, and a shared storeroom for your Adventurer Party.
Fall in the wilds and a feather — or a friend — brings you back to your feet.
Group, Adventurer Party or the whole plaza: say what you like, to exactly who you mean.

Make your account, take the launcher, and step through the south gate tonight.